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| [[Hammer]] || A hammer is required to build and destroy some large objects || 8 Damage</br>200 durability</br>8 Attack speed</br>6 Energy cost || 1 wood</br>2 Rock || None || Inherent || 50 | | [[Hammer]] || A hammer is required to build and destroy some large objects || 8 Damage</br>200 durability</br>8 Attack speed</br>6 Energy cost || 1 wood</br>2 Rock || None || Inherent || 50 | ||
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| [[Hoe]] || Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. || 80 Durability</br>5 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | | [[Hoe]] || Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. || 80 Durability</br>5 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | ||
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|+ Light sources | |||
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! Name !! In-game description !! Statistics !! Crafting Cost !! Crafting station !! Recipe Source !! Trade Value !! Notes | |||
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| [[Torch]] || Increased vision at night. Can set things on fire. || 4 Damage</br>80 Durability</br>8 Attack speed</br>4 Energy cost|| 1 Wood</br>2 Grass || None || Inherent || 50 || spends 1 durability per hour of use.</br>Automatically lights up when held at night or in caves || Can be used to set fires | |||
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| [[Lantern]] || Increased vision at night. Long duration. Can be held in hands or be placed on the floor. || 240H Durability || 1 Wood</br>1 Sand</br>1 Cave Mushroom OR 1 Firefly || Workshop Station || Survival Book</br>Ally Scout || 120 || Stays lit when dropped | |||
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| [[Lantern Stick]] || Increased vision at night. Long Duration. Can be held on your back. || 500H Durability || Crafting || Workshop Station || Survival Book</br>Loyal Scout || Dunno || Can be equipped in the backpack slot | |||
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| [[Spoon]] || A chef spoon. When holding it, meals you cook will have improved effectiveness. || 5 Damage</br>100 Durability</br>10 Attack speed</br>2 Energy cost || 2 Wood</br>1 Bone || Workshop Station || Inherent || 40 | | [[Spoon]] || A chef spoon. When holding it, meals you cook will have improved effectiveness. || 5 Damage</br>100 Durability</br>10 Attack speed</br>2 Energy cost || 2 Wood</br>1 Bone || Workshop Station || Inherent || 40 | ||
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| [[Rebellion Banner]] || While holding this banner, all allies get +25% attack damage. || 5 Damage</br>48 Durability</br>10 Attack speed</br>4 Energy cost || 2 Wood</br>2 Leaf</br>1 Rose</br>1 Fang or 1 Talon || Workshop Station || Leadership Book</br>Rebel camp || 70 | | [[Rebellion Banner]] || While holding this banner, all allies get +25% attack damage. || 5 Damage</br>48 Durability</br>10 Attack speed</br>4 Energy cost || 2 Wood</br>2 Leaf</br>1 Rose</br>1 Fang or 1 Talon || Workshop Station || Leadership Book</br>Rebel camp || 70 | ||
Revision as of 18:46, 17 September 2026
List of items in the game and their crafting cost.
| Name | Tags | In-game Description | Trade Value | Additional Notes |
|---|---|---|---|---|
| Wood | Fuel | Basic material found by cutting trees with an axe. | 15 | |
| Rock | Ore Projectile Sling Projectile |
Basic material found by mining rock with a pickaxe. | 15 | |
| Leaf | Fuel | Basic material found by cutting trees or cutting bushes. | 10 | |
| Grass | Fuel Grass |
Basic material extracted from reed or tall grass. | 10 | |
| Flower | Flower | Some flowers. Grows in various biomes. | 10 | Various flowers get collected under this one item. Spoils over time. |
| Sand | None | A type of soil. Dig at the beach to find sand. | 4 | |
| Clay | None | A type of soil. Dig in a field or meadow to obtain clay. | 4 | |
| Soil | None | A type of soil. Dig in a forest to obtain soil. | 4 | |
| Herbs | Herb Wild |
Herbs that can be foraged in forests. | 50 | |
| Clover | Herb Grass |
A common clover, can be foraged in meadows. | 20 | |
| Iron Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 30 | |
| Gold Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 100 | |
| Obsidian Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 70 | Cannot be mined with a rock pickaxe |
| Titanium Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 80 | Cannot be mined with a rock pickaxe |
| Name | In-game Description | Crafting Cost | Crafting Station | Trade Value | Additional Notes |
|---|---|---|---|---|---|
| Plank | Basic material made from wood. Use to build large structures. | 3 Wood | Workshop Station | 50 | |
| Nails | Basic material made from metal. Use to build large structures | 2 Iron Ore | Workshop Station | 10 | Crafted in sets of 5 |
| Iron Bar | Melted iron ore made at the furnace. | 3 Iron Ore | Furnace | 90 | |
| Gold Bar | Melted gold ore made at the furnace. | 3 Gold Ore | Furnace | 300 | |
| Titanium Bar | Melted titanium ore made at the furnace. | 3 Titanium Ore | Furnace | 250 |
| Name | In-game description | Statistics⠀⠀⠀⠀⠀⠀ | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|
| Pickaxe | Use to mine rocks. | 8 Damage 100 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | Breaks shields when used as a weapon |
| Axe | Use to chop wood. | 8 Damage 100 Durability 8 Attack Speed 4 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Hammer | A hammer is required to build and destroy some large objects | 8 Damage 200 durability 8 Attack speed 6 Energy cost |
1 wood 2 Rock |
None | Inherent | 50 | |
| Hoe | Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. | 80 Durability 5 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Shovel | Use to dig soil, clay, sand and treasures. It can also be used to unroot some plants and tree stumps. | 80 Durability 15 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Fishing Rod | Use to fish a fish. | 100 Durability | 1 Wood 1 Grass |
None | Inherent | 40 | |
| Watering Can | Use to water plants. Fill it with water from a river or from a well. | 2 Energy cost | 1 Wood 1 Leaf |
None | Inherent | 40 | |
| Bug Net | Use to catch bugs. | 200 Durability 4 Energy cost |
1 Wood 2 Grass |
None | Any Scout | 50 | Can be used to catch spirits if you also have a Jar in the inventory |
| Rope | Use to catch animals. | 80* Durability 2 Energy cost |
3 grass | None | Any Rancher | 40 | |
| Strong Fishing Rod | Use to fish. Can catch bigger fish. | 250 Durability | 2 Iron Ore 2 Grass |
Workshop Station | Survival Book Ally Duck Fisher |
90 | |
| Adv. Watering Can | Use to water multiple plants at once. Fill it with water from a river or from a well. | 3 Energy cost | 1 Gold Ore 2 Clay |
Workshop Station | Farming Book Friendly Rabbit Farmer |
120 | |
| Iron Axe | Use to chop wood. | 12 Damage 250 Durability 8 Attack speed 4 Energy cost |
1 Wood 1 Iron Ore |
Anvil Station | Inherent | 80 | |
| Obsidian Axe | Use to chop wood. Powerful but fragile. | 25 Damage 100 Durability 8 Attack speed 4 Energy cost |
1 Wood 1 Obsidian Ore |
Anvil Station | Survival Book Friendly Wolf Forager |
120 | |
| Titanium Axe | Use to chop wood. High Durability | 20 Damage 400 Durability 8 Attack speed 4 Energy Cost |
1 Wood 1 Titanium Ore |
Anvil Station | Survival Book Friendly Moose Forager |
150 | |
| Iron Pickaxe | Use to mine rock. Can break harder rocks. | 12 Damage 250 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Iron Ore |
Anvil Station | Any Forager | 80 | Breaks shields when used as a weapon |
| Titanium Pickaxe | Use to mine rocks. Can break harder rocks. High Durability. | 20 Damage 400 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Titanium Ore |
Anvil Station | Survival Book | 150 | Breaks shields when used as a weapon |
| Name | In-game description | Statistics | Crafting Cost | Crafting station | Recipe Source | Trade Value | Notes | |
|---|---|---|---|---|---|---|---|---|
| Torch | Increased vision at night. Can set things on fire. | 4 Damage 80 Durability 8 Attack speed 4 Energy cost |
1 Wood 2 Grass |
None | Inherent | 50 | spends 1 durability per hour of use. Automatically lights up when held at night or in caves |
Can be used to set fires |
| Lantern | Increased vision at night. Long duration. Can be held in hands or be placed on the floor. | 240H Durability | 1 Wood 1 Sand 1 Cave Mushroom OR 1 Firefly |
Workshop Station | Survival Book Ally Scout |
120 | Stays lit when dropped | |
| Lantern Stick | Increased vision at night. Long Duration. Can be held on your back. | 500H Durability | Crafting | Workshop Station | Survival Book Loyal Scout |
Dunno | Can be equipped in the backpack slot |
| Name | In-game description | Statistics⠀⠀⠀⠀⠀⠀ | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|
| Carrot Stick | When holding this stick, plant-eating tamed animals will follow you. | 5 Damage 240 Durability 10 Attack speed 1 Energy cost |
1 Wood 1 Vegetable |
None | Inherent | 30 | |
| Meat Stick | When holding this stick, meat-eating tamed animals will follow you. | 5 Damage 240 Durability 10 Attack speed 1 Energy cost |
1 Wood 1 Meat |
None | Inherent | 40 | |
| Umbrella | Protection from the rain. | 48 Durability | 1 Wood 4 Leaf |
None | Inherent | 60 | |
| Ladle | A chef ladle. When holding it, soups you cook will have improved effectiveness. | 5 Damage 100 Durability 10 Attack speed 2 Energy cost |
Crafting Cost | Workshop Station | Cooking Book | 40 | |
| Scythe | A fast short range weapon. When collecting herbs and clover with a scythe equipped, it doubles the amount you collect. | 8 Damage 100 Durability 11 Attack speed 2 Energy cost |
1 Wood 1 Iron Ore 1 Gold Ore |
Workshop Station | Crafting Book Ally Forager |
80 | |
| Spoon | A chef spoon. When holding it, meals you cook will have improved effectiveness. | 5 Damage 100 Durability 10 Attack speed 2 Energy cost |
2 Wood 1 Bone |
Workshop Station | Inherent | 40 | |
| Rebellion Banner | While holding this banner, all allies get +25% attack damage. | 5 Damage 48 Durability 10 Attack speed 4 Energy cost |
2 Wood 2 Leaf 1 Rose 1 Fang or 1 Talon |
Workshop Station | Leadership Book Rebel camp |
70 |
| Name | In-game description | Statistics⠀⠀⠀⠀⠀⠀ | Crafting Cost (All at workshop station) | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|
| Lyre | A musical instrument. When played, reduces the attack damage of nearby enemy characters by 20%. | 240H Durability | 2 Wood 2 Grass 1 Clover |
Any Bard | 120 | |
| Drum | A musical instrument. When played, increases movement and attack speed of nearby allied characters by 15%. | 240H Durability | 2 Wood 1 Turtle shell 1 Sand |
Crafting Book The Wandering Bards |
120 | |
| Banjo | A musical instrument. When played, increases the attack damage of nearby allied characters by 30%. | 240H durability | 2 Wood 1 Seashell 1 Leaf |
Crafting Book Friendly Bird Bard |
120 | |
| Flute | A musical instrument. When played, increases the evasion chance of nearby allied characters by 20% | 240H Durability | 2 Wood 1 Bone 1 Flower |
Crafting Book Ally Bird Bard |
120 |
| Name | In-game description | Damage | Durability | Attack Speed | Energy Cost | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Pitchfork | Melee weapon with long reach but low damage. | 12 | 100 | 9 | 4 | 1 Wood 1 Grass 1 Rock |
None | Inherent | 50 | Extended Range |
| Spear | Melee weapon with long reach. | 15 | 100 | 9 | 4 | 1 Wood 1 Rock 1 Leaf |
Workshop Station | Inherent | 50 | Extended Range |
| Obsidian Spear | Melee weapon with long reach, high damage and low durability. | 30 | 80 | 8 | 4 | 1 Wood 1 Obsidian 1 Leaf |
Workshop Station | Crafting Book Ally Wolf Hunter |
120 | Extended Range |
| Cleaver | A strong but short range slow weapon | 20 | 100 | 7 | 6 | 1 Wood 1 Iron Ore |
Anvil Station | Inherent | 80 | |
| Dagger | Melee weapon with fast attack speed but short range and low damage. Requires little energy. | 10 | 200 | 11 | 2 | 1 Wood 1 Iron Bar |
Anvil Station | Inherent | 90 | |
| Obsidian Dagger | Powerful melee weapon with fast attack speed, high damage but low durability. Requires little energy. | 30 | 100 | 11 | 2 | 1 Wood 1 Obsidian Ore |
Anvil Station | Crafting Book Ally Wolf Guard |
130 | |
| Sword | Melee weapon with faster attack speed. | 15 | 150 | 10 | 4 | 1 Wood 1 Iron Bar |
Anvil Station | Any Guard | 120 | |
| Warrior Sword | Strong melee weapon with faster attack speed. | 20 | 250 | 10 | 4 | 2 Iron Bar 1 Gold Ore |
Anvil Station | Crafting Book Friendly Wolf Guard |
280 | |
| Obsidian Sword | Powerful melee weapon with faster attack speed and very high damage, but low durability. | 40 | 80 | 10 | 4 | 1 Wood 2 Obsidian Ore |
Anvil Station | Crafting Book Ally Wolf Leader |
200 | |
| Titanium Sword | Powerful melee weapon with faster attack speed and very high damage. | 30 | 300 | 10 | 4 | 1 Iron Bar 1 Titanium Bar |
Anvil Station | Crafting Book Ally Moose Guard |
400 | |
| Battle Hammer | A slow but powerful weapon that pushes back enemies on hit. Requires a lot of energy. | 30 | 200 | 8 | 8 | 1 Iron Bar 1 Gold Bar |
Anvil Station | Crafting Book Moose Leader |
400 | Extra Knockback |
| Warhammer | A slow weapon that can destroy shields. Requires a lot of energy | 15 | 100 | 8 | 6 | 1 Wood 1 Iron Bar |
Anvil Station | Crafting Book Friendly Artisan |
120 | Destroys Shields |
| Void Saber | Melee weapon with fast attack. Attacks from this weapon cannot be evaded. | 20 | 200 | 10 | 4 | 2 Bone 2 Sand 1 Ghost Essence |
Advanced Workshop | Crafting Book | 200 | Ignores enemy Evasion |
| Staff of Death | Melee weapon with very high damage. When you hit a character with it, you also take some damage. | 40 | 150 | 10 | 4 | Staff 1 Bone 1 Antler |
Advanced Workshop | Crafting Book | 300 | Self Damage on hit Potion Craft Bonus |
| Ape Slayer | Powerful melee weapon that glows when humans are nearby. Bonus damage vs Humans. | 25 | 2000 | 10 | 4 | Uncraftable | None | None | 800 | Damage bonus vs Humans Can only be found in dungeon. |
| Name | In-game description | Damage | Durability | Attack Speed | Energy Cost | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Slingshot | Ranged Weapon. Can shoot rocks, nuts and burdocks. | 12 | 150 | 10 | 6 | 1 Wood 2 Grass |
Workshop Station | Inherent | 50 | |
| Improved Slingshot | Ranged weapon with high damage. Can shoot rocks, nuts and burdocks. | 20 | 200 | 10 | 6 | 2 Iron Ore 2 Grass 1 Feather |
Workshop Station | Survival Book Friendly Squirrel Hunter |
120 | |
| Bow | Ranged weapon. Requires Arrows. | 12 | 100 | 8 | 6 | 2 Wood 1 Grass 1 Leaf |
Workshop Station | Any Hunter | 60 | |
| Hunter Bow | Ranged weapon with powerful attack. Requires Arrows. Bonus damage vs animals. | 15 | 200 | 8 | 6 | 2 Wood 1 Grass 1 Feather |
Workshop Station | Survival Book Friendly Wolf Hunter |
120 | Bonus damage vs Animals. |
| Crossbow | Ranged weapon. Requires Arrows. Deals extra damage to humans. | 20 | 200 | 6 | 6 | 1 Wood 1 Iron Bar 1 Resin Bucket |
Workshop Station | Crafting Book Ally Squirrel Artisan |
200 | Bonus damage vs Humans. |
| Name | In-game description | Crafting recipe Crafted in stacks of 5 |
Recipe Source | Additional Effects |
|---|---|---|---|---|
| Arrow | Use with a bow. | 3 Wood | None | |
| Obsidian Arrow | Deals more damage than a regular arrow. Use with a bow. | 3 Wood 1 Obsidian Ore |
Survival Book Friendly Squirrel Artisan |
Extra damage |
| Poison Arrow | Inflicts poison effect on top of regular damage. Use with a bow. | 3 Wood 1 Venom |
Survival Book Squirrel Leader |
Applies Poison |