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| [[Axe]] || Use to chop wood. || 8 Damage</br>100 Durability</br>8 Attack Speed</br>4 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | | [[Axe]] || Use to chop wood. || 8 Damage</br>100 Durability</br>8 Attack Speed</br>4 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | ||
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| [[Hammer]] || A hammer is required to build and destroy some large objects || 8 Damage</br>200 durability</br>8 Attack speed</br>6 Energy cost || 1 wood</br>2 Rock || None || Inherent | | [[Hammer]] || A hammer is required to build and destroy some large objects || 8 Damage</br>200 durability</br>8 Attack speed</br>6 Energy cost || 1 wood</br>2 Rock || None || Inherent || 50 | ||
|- | |- | ||
| [[Torch]] || Increased vision at night. Can set things on fire. || 4 Damage</br>80 Durability</br>8 Attack speed</br>4 Energy cost|| 1 Wood</br>2 Grass || None || Inherent || spends 1 durability per hour of use.</br>Automatically lights up when held at night or in caves | | [[Torch]] || Increased vision at night. Can set things on fire. || 4 Damage</br>80 Durability</br>8 Attack speed</br>4 Energy cost|| 1 Wood</br>2 Grass || None || Inherent || 50 || spends 1 durability per hour of use.</br>Automatically lights up when held at night or in caves | ||
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| [[Hoe]] || Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. || 80 Durability</br>5 Energy cost || 1 Wood</br>1 Rock || None || Inherent | | [[Hoe]] || Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. || 80 Durability</br>5 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | ||
|- | |- | ||
| [[Shovel]] || Use to dig soil, clay, sand and treasures. It can also be used to unroot some plants and tree stumps. || 80 Durability</br>15 Energy cost || 1 Wood</br>1 Rock || None || Inherent | | [[Shovel]] || Use to dig soil, clay, sand and treasures. It can also be used to unroot some plants and tree stumps. || 80 Durability</br>15 Energy cost || 1 Wood</br>1 Rock || None || Inherent || 40 | ||
|- | |- | ||
| [[Fishing Rod]] || Use to fish a fish. || 100 Durability || 1 Wood</br>1 Grass || None || Inherent | | [[Fishing Rod]] || Use to fish a fish. || 100 Durability || 1 Wood</br>1 Grass || None || Inherent || 40 | ||
|- | |- | ||
| [[Watering Can]] || Use to water plants. Fill it with water from a river or from a well. || 2 Energy cost || 1 Wood</br>1 Leaf || None || Inherent | | [[Watering Can]] || Use to water plants. Fill it with water from a river or from a well. || 2 Energy cost || 1 Wood</br>1 Leaf || None || Inherent || 40 | ||
|- | |- | ||
| [[Carrot Stick]] || When holding this stick, plant-eating tamed animals will follow you. || 5 Damage</br>240 Durability</br>10 Attack speed</br>1 Energy cost || 1 Wood</br>1 Vegetable || None || Inherent | | [[Carrot Stick]] || When holding this stick, plant-eating tamed animals will follow you. || 5 Damage</br>240 Durability</br>10 Attack speed</br>1 Energy cost || 1 Wood</br>1 Vegetable || None || Inherent || 30 | ||
|- | |- | ||
| [[Meat Stick]] || When holding this stick, meat-eating tamed animals will follow you. || 5 Damage</br>240 Durability</br>10 Attack speed</br>1 Energy cost || 1 Wood</br>1 Meat || None || Inherent | | [[Meat Stick]] || When holding this stick, meat-eating tamed animals will follow you. || 5 Damage</br>240 Durability</br>10 Attack speed</br>1 Energy cost || 1 Wood</br>1 Meat || None || Inherent || 40 | ||
|- | |- | ||
| [[Bug Net]] || Use to catch bugs. || 200 Durability</br>4 Energy cost || 1 Wood</br>2 Grass || None || Any Scout || Can be used to catch spirits if you also have a Jar in the inventory | | [[Bug Net]] || Use to catch bugs. || 200 Durability</br>4 Energy cost || 1 Wood</br>2 Grass || None || Any Scout || Can be used to catch spirits if you also have a Jar in the inventory || 50 | ||
|- | |- | ||
| [[Rope]] || Use to catch animals. || 80* Durability</br>2 Energy cost || 3 grass || None || Any Rancher || Does not lose durability on use | | [[Rope]] || Use to catch animals. || 80* Durability</br>2 Energy cost || 3 grass || None || Any Rancher || Does not lose durability on use || 40 | ||
|- | |- | ||
| [[Strong Fishing Rod]] || Use to fish. Can catch bigger fish. || 250 Durability || 2 Iron Ore</br>2 Grass || Workshop Station || Survival Book</br>Ally Duck Fisher | | [[Strong Fishing Rod]] || Use to fish. Can catch bigger fish. || 250 Durability || 2 Iron Ore</br>2 Grass || Workshop Station || Survival Book</br>Ally Duck Fisher || 90 | ||
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| [[Adv. Watering Can]] || Use to water multiple plants at once. Fill it with water from a river or from a well. || 3 Energy cost || 1 Gold Ore</br>2 Clay || Workshop Station || Farming Book</br>Friendly Rabbit Farmer | | [[Adv. Watering Can]] || Use to water multiple plants at once. Fill it with water from a river or from a well. || 3 Energy cost || 1 Gold Ore</br>2 Clay || Workshop Station || Farming Book</br>Friendly Rabbit Farmer || 120 | ||
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| [[Iron Axe]] || Use to chop wood. || 12 Damage</br>250 Durability</br>8 Attack speed</br>4 Energy cost|| 1 Wood</br>1 Iron Ore || Anvil Station || Inherent | | [[Iron Axe]] || Use to chop wood. || 12 Damage</br>250 Durability</br>8 Attack speed</br>4 Energy cost|| 1 Wood</br>1 Iron Ore || Anvil Station || Inherent || 80 | ||
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| [[Obsidian Axe]] || Use to chop wood. Powerful but fragile. || 25 Damage</br>100 Durability</br>8 Attack speed</br>4 Energy cost || 1 Wood</br>1 Obsidian Ore || Anvil Station || Survival Book</br>Friendly Wolf Forager | | [[Obsidian Axe]] || Use to chop wood. Powerful but fragile. || 25 Damage</br>100 Durability</br>8 Attack speed</br>4 Energy cost || 1 Wood</br>1 Obsidian Ore || Anvil Station || Survival Book</br>Friendly Wolf Forager || 120 | ||
|- | |- | ||
| [[Titanium Axe]] || Use to chop wood. High Durability || 20 Damage</br>400 Durability</br>8 Attack speed</br>4 Energy Cost || 1 Wood</br>1 Titanium Ore || Anvil Station || Survival Book</br>Friendly Moose Forager | | [[Titanium Axe]] || Use to chop wood. High Durability || 20 Damage</br>400 Durability</br>8 Attack speed</br>4 Energy Cost || 1 Wood</br>1 Titanium Ore || Anvil Station || Survival Book</br>Friendly Moose Forager || 150 | ||
|- | |- | ||
| [[Iron Pickaxe]] || Use to mine rock. Can break harder rocks. || 12 Damage </br>250 Durability</br>7 Attack speed</br>6 Energy cost || 1 Wood</br>1 Iron Ore || Anvil Station || Any Forager || Breaks shields when used as a weapon | | [[Iron Pickaxe]] || Use to mine rock. Can break harder rocks. || 12 Damage </br>250 Durability</br>7 Attack speed</br>6 Energy cost || 1 Wood</br>1 Iron Ore || Anvil Station || Any Forager || Breaks shields when used as a weapon || 80 | ||
|- | |- | ||
| [[Titanium Pickaxe]] || Use to mine rocks. Can break harder rocks. High Durability. || 20 Damage</br>400 Durability</br>7 Attack speed</br>6 Energy cost || 1 Wood</br>1 Titanium Ore || Anvil Station || Survival Book || Breaks shields when used as a weapon | | [[Titanium Pickaxe]] || Use to mine rocks. Can break harder rocks. High Durability. || 20 Damage</br>400 Durability</br>7 Attack speed</br>6 Energy cost || 1 Wood</br>1 Titanium Ore || Anvil Station || Survival Book || Breaks shields when used as a weapon || 150 | ||
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| [[Void Saber]] || Melee weapon with fast attack. Attacks from this weapon cannot be evaded. || 20 || 200 || 10 || 4 || 2 Bone</br>2 Sand</br>1 Ghost Essence || Advanced Workshop || Crafting Book || 200 || Ignores enemy Evasion | | [[Void Saber]] || Melee weapon with fast attack. Attacks from this weapon cannot be evaded. || 20 || 200 || 10 || 4 || 2 Bone</br>2 Sand</br>1 Ghost Essence || Advanced Workshop || Crafting Book || 200 || Ignores enemy Evasion | ||
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| [[Staff of Death]] || Melee weapon with very high damage. When you hit a character with it, you also take some damage. || 40 || 150 || 10 || 4 || Staff</br>1 Bone</br>1 Antler || Advanced Workshop || Crafting Book || Self Damage on hit</br>Potion Craft Bonus | | [[Staff of Death]] || Melee weapon with very high damage. When you hit a character with it, you also take some damage. || 40 || 150 || 10 || 4 || Staff</br>1 Bone</br>1 Antler || Advanced Workshop || Crafting Book || 300 || Self Damage on hit</br>Potion Craft Bonus | ||
|- | |- | ||
| [[Ape Slayer]] || Powerful melee weapon that glows when humans are nearby. Bonus damage vs Humans. || 25 || 2000 || 10 || 4 || Uncraftable || None || None || 800 || Damage bonus vs Humans</br>Can only be found in dungeon. | | [[Ape Slayer]] || Powerful melee weapon that glows when humans are nearby. Bonus damage vs Humans. || 25 || 2000 || 10 || 4 || Uncraftable || None || None || 800 || Damage bonus vs Humans</br>Can only be found in dungeon. | ||
|} | |} | ||
Revision as of 12:20, 24 August 2026
List of items in the game and their crafting cost.
| Name | Tags | In-game Description | Trade Value | Additional Notes |
|---|---|---|---|---|
| Wood | Fuel | Basic material found by cutting trees with an axe. | 15 | |
| Rock | Ore Projectile Sling Projectile |
Basic material found by mining rock with a pickaxe. | 15 | |
| Leaf | Fuel | Basic material found by cutting trees or cutting bushes. | 10 | |
| Grass | Fuel Grass |
Basic material extracted from reed or tall grass. | 10 | |
| Flower | Flower | Some flowers. Grows in various biomes. | 10 | Various flowers get collected under this one item. Spoils over time. |
| Sand | None | A type of soil. Dig at the beach to find sand. | 4 | |
| Clay | None | A type of soil. Dig in a field or meadow to obtain clay. | 4 | |
| Soil | None | A type of soil. Dig in a forest to obtain soil. | 4 | |
| Herbs | Herb Wild |
Herbs that can be foraged in forests. | 50 | |
| Clover | Herb Grass |
A common clover, can be foraged in meadows. | 20 | |
| Iron Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 30 | |
| Gold Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 100 | |
| Obsidian Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 70 | Cannot be mined with a rock pickaxe |
| Titanium Ore | Ore | Ore can be found by mining, and is more frequent inside caves. | 80 | Cannot be mined with a rock pickaxe |
| Name | In-game description | Statistics⠀⠀⠀⠀⠀⠀ | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|
| Pickaxe | Use to mine rocks. | 8 Damage 100 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | Breaks shields when used as a weapon |
| Axe | Use to chop wood. | 8 Damage 100 Durability 8 Attack Speed 4 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Hammer | A hammer is required to build and destroy some large objects | 8 Damage 200 durability 8 Attack speed 6 Energy cost |
1 wood 2 Rock |
None | Inherent | 50 | |
| Torch | Increased vision at night. Can set things on fire. | 4 Damage 80 Durability 8 Attack speed 4 Energy cost |
1 Wood 2 Grass |
None | Inherent | 50 | spends 1 durability per hour of use. Automatically lights up when held at night or in caves |
| Hoe | Use to prepare the soil and make it ready for sowing seeds. Plants will struggle to grow outside their native biome without hoed soil and without watering them. | 80 Durability 5 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Shovel | Use to dig soil, clay, sand and treasures. It can also be used to unroot some plants and tree stumps. | 80 Durability 15 Energy cost |
1 Wood 1 Rock |
None | Inherent | 40 | |
| Fishing Rod | Use to fish a fish. | 100 Durability | 1 Wood 1 Grass |
None | Inherent | 40 | |
| Watering Can | Use to water plants. Fill it with water from a river or from a well. | 2 Energy cost | 1 Wood 1 Leaf |
None | Inherent | 40 | |
| Carrot Stick | When holding this stick, plant-eating tamed animals will follow you. | 5 Damage 240 Durability 10 Attack speed 1 Energy cost |
1 Wood 1 Vegetable |
None | Inherent | 30 | |
| Meat Stick | When holding this stick, meat-eating tamed animals will follow you. | 5 Damage 240 Durability 10 Attack speed 1 Energy cost |
1 Wood 1 Meat |
None | Inherent | 40 | |
| Bug Net | Use to catch bugs. | 200 Durability 4 Energy cost |
1 Wood 2 Grass |
None | Any Scout | Can be used to catch spirits if you also have a Jar in the inventory | 50 |
| Rope | Use to catch animals. | 80* Durability 2 Energy cost |
3 grass | None | Any Rancher | Does not lose durability on use | 40 |
| Strong Fishing Rod | Use to fish. Can catch bigger fish. | 250 Durability | 2 Iron Ore 2 Grass |
Workshop Station | Survival Book Ally Duck Fisher |
90 | |
| Adv. Watering Can | Use to water multiple plants at once. Fill it with water from a river or from a well. | 3 Energy cost | 1 Gold Ore 2 Clay |
Workshop Station | Farming Book Friendly Rabbit Farmer |
120 | |
| Iron Axe | Use to chop wood. | 12 Damage 250 Durability 8 Attack speed 4 Energy cost |
1 Wood 1 Iron Ore |
Anvil Station | Inherent | 80 | |
| Obsidian Axe | Use to chop wood. Powerful but fragile. | 25 Damage 100 Durability 8 Attack speed 4 Energy cost |
1 Wood 1 Obsidian Ore |
Anvil Station | Survival Book Friendly Wolf Forager |
120 | |
| Titanium Axe | Use to chop wood. High Durability | 20 Damage 400 Durability 8 Attack speed 4 Energy Cost |
1 Wood 1 Titanium Ore |
Anvil Station | Survival Book Friendly Moose Forager |
150 | |
| Iron Pickaxe | Use to mine rock. Can break harder rocks. | 12 Damage 250 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Iron Ore |
Anvil Station | Any Forager | Breaks shields when used as a weapon | 80 |
| Titanium Pickaxe | Use to mine rocks. Can break harder rocks. High Durability. | 20 Damage 400 Durability 7 Attack speed 6 Energy cost |
1 Wood 1 Titanium Ore |
Anvil Station | Survival Book | Breaks shields when used as a weapon | 150 |
| Name | In-game description | Damage | Durability | Attack Speed | Energy Cost | Crafting Cost | Crafting Station | Recipe source | Trade Value | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Pitchfork | Melee weapon with long reach but low damage. | 12 | 100 | 9 | 4 | 1 Wood 1 Grass 1 Rock |
None | Inherent | 50 | Extended Range |
| Spear | Melee weapon with long reach. | 15 | 100 | 9 | 4 | 1 Wood 1 Rock 1 Leaf |
Workshop Station | Inherent | 50 | Extended Range |
| Obsidian Spear | Melee weapon with long reach, high damage and low durability. | 30 | 80 | 8 | 4 | 1 Wood 1 Obsidian 1 Leaf |
Workshop Station | Crafting Book Ally Wolf Hunter |
120 | Extended Range |
| Cleaver | A strong but short range slow weapon | 20 | 100 | 7 | 6 | 1 Wood 1 Iron Ore |
Anvil Station | Inherent | 80 | |
| Dagger | Melee weapon with fast attack speed but short range and low damage. Requires little energy. | 10 | 200 | 11 | 2 | 1 Wood 1 Iron Bar |
Anvil Station | Inherent | 90 | |
| Obsidian Dagger | Powerful melee weapon with fast attack speed, high damage but low durability. Requires little energy. | 30 | 100 | 11 | 2 | 1 Wood 1 Obsidian Ore |
Anvil Station | Crafting Book Ally Wolf Guard |
130 | |
| Sword | Melee weapon with faster attack speed. | 15 | 150 | 10 | 4 | 1 Wood 1 Iron Bar |
Anvil Station | Any Guard | 120 | |
| Warrior Sword | Strong melee weapon with faster attack speed. | 20 | 250 | 10 | 4 | 2 Iron Bar 1 Gold Ore |
Anvil Station | Crafting Book Friendly Wolf Guard |
280 | |
| Obsidian Sword | Powerful melee weapon with faster attack speed and very high damage, but low durability. | 40 | 80 | 10 | 4 | 1 Wood 2 Obsidian Ore |
Anvil Station | Crafting Book Ally Wolf Leader |
200 | |
| Titanium Sword | Powerful melee weapon with faster attack speed and very high damage. | 30 | 300 | 10 | 4 | 1 Iron Bar 1 Titanium Bar |
Anvil Station | Crafting Book Ally Moose Guard |
400 | |
| Battle Hammer | A slow but powerful weapon that pushes back enemies on hit. Requires a lot of energy. | 30 | 200 | 8 | 8 | 1 Iron Bar 1 Gold Bar |
Anvil Station | Crafting Book Moose Leader |
400 | Extra Knockback |
| Warhammer | A slow weapon that can destroy shields. Requires a lot of energy | 15 | 100 | 8 | 6 | 1 Wood 1 Iron Bar |
Anvil Station | Crafting Book Friendly Artisan |
120 | Destroys Shields |
| Void Saber | Melee weapon with fast attack. Attacks from this weapon cannot be evaded. | 20 | 200 | 10 | 4 | 2 Bone 2 Sand 1 Ghost Essence |
Advanced Workshop | Crafting Book | 200 | Ignores enemy Evasion |
| Staff of Death | Melee weapon with very high damage. When you hit a character with it, you also take some damage. | 40 | 150 | 10 | 4 | Staff 1 Bone 1 Antler |
Advanced Workshop | Crafting Book | 300 | Self Damage on hit Potion Craft Bonus |
| Ape Slayer | Powerful melee weapon that glows when humans are nearby. Bonus damage vs Humans. | 25 | 2000 | 10 | 4 | Uncraftable | None | None | 800 | Damage bonus vs Humans Can only be found in dungeon. |